
Dominik Strzałko
Game Developer
@snowycocoon
ArtStation
@snowycocoon
Discord
snowycocoon
YouTube
@SnowyCocoon
GitHub
@SnowyCocoon
itch.io
snowycocoon
About
ProfessionalGame developer since 2020 with a strong passion for the technical side of game development. I enjoy exploring new features, technologies, and game engines.
Currently focusing on creating shaders, materials, and procedural content in my free time, while professionally developing games using Unity and Godot.
Skilled in Unity, Godot, and UE5 with experience in both 2D and 3D games, VFX, procedural generation, and AI/ML integration.
Big AI enthusiast, always eager to learn about the latest advancements in the field. Extending my knowledge in Agentic Engineering, AI Models/Agents and their applications. Expertise spans Data Science, NLP, Computer Vision, and Deep Learning.
Stack: Game Development
Stack: Technical Art
Stack: AI / ML
Stack: Fullstack
Blog
Building Behavior Trees in Unity for a Fighting Game
How I implemented modular, data-driven behavior trees for AI enemies and players in Punch Lunch: Foodtruck Fighter — and what I learned along the way.
Aoto Station & the Streets Around It
A quiet afternoon wandering the neighbourhood around Aoto Station in Tokyo — vending machines, shotengai shopping streets, and the particular calm of an area that tourists never find.
Experience

3R GAMES S.A.
Warsaw, Poland, Remote
Unity Developer
11.2025–Present
Full-time
- •Working on the new game: Punch Lunch: Foodtruck Fighter
- •Programming Players and Enemies Behavior trees
- •Programming and Designing Combat system
- •Improving overall experience with game from gameplay point of view

SnowyCocoon (Personal Brand)
Poznan, Poland, Remote
Technical Artist, Game Developer
01.2025–Present
Self-employed
- •Creating materials and textures for sale on the Unity Asset Store and other marketplaces (FAB/Itch.io)
- •Creating Substance Designer Tools for procedural materials creation and exporting them easily
- •Working as a freelance developer for different clients, fixing code, building new features and checking the condition of the project
- •Working on my own personal projects in my free time, including a new game project and a new asset packs

Hikari
Poznan, Poland, Hybrid
Event Organizer, Data Analyst, Creative department lead
02.2023–Present
Volunteer
- •Organizing the biggest anime convention in Poznań, and one of the biggest in Poland, with over 5000 attendees each year
- •Analyzing data to improve event planning and attendee experience
- •Leading the creative department to develop engaging content and marketing strategies, like advergames

Manic Pixel Dream Games
Poznan, Poland, Remote
Lead Godot Developer
01.2025–10.2025
Contract
- •Working as a Godot Developer for the upcoming Manic Pixel Dream Games game
- •Creating integration systems between large .json files and Godot
- •Shaders creation
- •Managing and designing all technical aspects of the game

Knoocker/Knowla
Poznan, Poland, Hybrid
Unity Developer
09.2021–12.2024
Contract for service
- •Creating games for the "Knoocker Box"
- •Implementing Voice/Speech recognition in Unity Games
- •Developing AI solutions to create a game suggestion system + Game Analytics
- •Game and level design
- •Unity/C# Programming
- •2D Animations (including Skeletal Animations, Inverse Kinematic)

Sidestream Games (Microtaur / Intermission Games)
Krakow, Poland, Remote
Co-founder, Godot Developer, Game Designer
04.2020–12.2024
Self-employed
- •Creating a marketing game for InStreamly and PepsiCo
- •Creating our own projects and MVPs
- •Creating MVPs and Demos for big clients from the marketing and streaming industry
- •Working in both Godot and Unity Engines
- •Working with Twitch Extensions and Twitch API

Poznan University of Economics And Business
Poznan, Poland, Stationary
VR Unity Developer
09.2020–12.2020
Internship, Full-time
- •Internship at the "VR Lab" at the University
- •Worked on a project for "Enea Operator", a Polish power industry company
- •3D Art and programming fixes
- •Testing the VR Software and Excel worksheets
- •Managing the semantic web
- •Presenting the product to the client
Education
Collegium Da Vinci
2022–2023
Postgraduate Studies — Product and Brand Management
Grade: 5.0
Ending Project: Designing whole brand strategy for a new product (Expense Tracker), including market analysis, target audience identification, and marketing plan development
Adam Mickiewicz University in Poznan
2021–2022
Master of Engineering — Computer Science, Artificial Intelligence
Grade: 5.0
Master's Thesis: Speech controlled Games - Process of implementing speech recognition and control in games
I was one of the top-performing students in my cohort and was awarded the Rector's Scholarship for academic excellence. I was also selected to represent my university at several international conferences, including: US-Poland Science and Technology Symposium in San Francisco, PyCon Italia in Florence, and World AI Cannes Festival in Cannes. Additionally, I received the Best Paper Award in the Young Researcher Workshop category at FedCSIS 2021.
Adam Mickiewicz University in Poznan
2017–2021
Bachelor of Engineering — Computer Science
Grade: 4.5
Engineering Thesis: "Computer Game Hordeum" - Differences in game development in Unity and Godot engines
Projects(39)
Hikari Convention New Unannounced Game
2026-Present
New game in development for the Hikari anime convention. More info soon!
Portfolio Website
2026
This website! Built with Next.js 16, Tailwind CSS v4, and shadcn/ui.
Punch Lunch: Foodtruck Fighter
2025-Present
Fighting game at 3R Games — behavior trees, combat systems, environmental mechanics, and gameplay design in Unity.
Intermission Games
2024-2026
Interactive games for Twitch chat audiences — advergame engineering for live streaming platforms.
Hikari Convention Data Analysis
2023-Present
Analysing ticket sales, social media data, questionnaires, and competitor research to improve the Hikari convention.
Research & Presentations
Godot - Why do we need it? (2025 version) (In Polish)
Presentation on godot engine, its advantages and disadvantages, how popular it is and how to get started with it
CDV/LevelUp 2025 • First presentation created for university students
Voice Controlled Games
The approach and challenges of implementing speech recognition and voice control in games
FedCSIS 2021 • Best Paper Award (Young Researcher Workshop)
