SnowyCocoon
SnowyCocoon
Dominik Strzałko

Dominik Strzałko

Game Developer

About

ProfessionalGame developer since 2020 with a strong passion for the technical side of game development. I enjoy exploring new features, technologies, and game engines.

Currently focusing on creating shaders, materials, and procedural content in my free time, while professionally developing games using Unity and Godot.

Skilled in Unity, Godot, and UE5 with experience in both 2D and 3D games, VFX, procedural generation, and AI/ML integration.

Big AI enthusiast, always eager to learn about the latest advancements in the field. Extending my knowledge in Agentic Engineering, AI Models/Agents and their applications. Expertise spans Data Science, NLP, Computer Vision, and Deep Learning.

Stack: Game Development

Stack: Technical Art

Stack: AI / ML

Stack: Fullstack

Blog

Building Behavior Trees in Unity for a Fighting Game

How I implemented modular, data-driven behavior trees for AI enemies and players in Punch Lunch: Foodtruck Fighter — and what I learned along the way.

1 Mar 20266 min readTechnical
UnityGame AI

Aoto Station & the Streets Around It

A quiet afternoon wandering the neighbourhood around Aoto Station in Tokyo — vending machines, shotengai shopping streets, and the particular calm of an area that tourists never find.

5 Apr 20263 min readPersonal
JapanTravel

Experience

3R GAMES S.A.

3R GAMES S.A.

Warsaw, Poland, Remote

Unity Developer

11.2025Present

Full-time

  • Working on the new game: Punch Lunch: Foodtruck Fighter
  • Programming Players and Enemies Behavior trees
  • Programming and Designing Combat system
  • Improving overall experience with game from gameplay point of view
UnityC#AICombat Design
SnowyCocoon (Personal Brand)

SnowyCocoon (Personal Brand)

Poznan, Poland, Remote

Technical Artist, Game Developer

01.2025Present

Self-employed

  • Creating materials and textures for sale on the Unity Asset Store and other marketplaces (FAB/Itch.io)
  • Creating Substance Designer Tools for procedural materials creation and exporting them easily
  • Working as a freelance developer for different clients, fixing code, building new features and checking the condition of the project
  • Working on my own personal projects in my free time, including a new game project and a new asset packs
Substance DesignerBlenderAsepriteUEFNVerseAffinity
Hikari

Hikari

Poznan, Poland, Hybrid

Event Organizer, Data Analyst, Creative department lead

02.2023Present

Volunteer

  • Organizing the biggest anime convention in Poznań, and one of the biggest in Poland, with over 5000 attendees each year
  • Analyzing data to improve event planning and attendee experience
  • Leading the creative department to develop engaging content and marketing strategies, like advergames
Game DevelopmentEvent OrganizationData AnalysisCreative DirectionPython
Manic Pixel Dream Games

Manic Pixel Dream Games

Poznan, Poland, Remote

Lead Godot Developer

01.202510.2025

Contract

  • Working as a Godot Developer for the upcoming Manic Pixel Dream Games game
  • Creating integration systems between large .json files and Godot
  • Shaders creation
  • Managing and designing all technical aspects of the game
GodotGDScriptShadersGame ArchitectureTechnical Design
Knoocker/Knowla

Knoocker/Knowla

Poznan, Poland, Hybrid

Unity Developer

09.202112.2024

Contract for service

  • Creating games for the "Knoocker Box"
  • Implementing Voice/Speech recognition in Unity Games
  • Developing AI solutions to create a game suggestion system + Game Analytics
  • Game and level design
  • Unity/C# Programming
  • 2D Animations (including Skeletal Animations, Inverse Kinematic)
UnityC#UIVoice Recognition2D Skeletal Animation
Sidestream Games (Microtaur / Intermission Games)

Co-founder, Godot Developer, Game Designer

04.202012.2024

Self-employed

  • Creating a marketing game for InStreamly and PepsiCo
  • Creating our own projects and MVPs
  • Creating MVPs and Demos for big clients from the marketing and streaming industry
  • Working in both Godot and Unity Engines
  • Working with Twitch Extensions and Twitch API
GodotUnityGame DesignTwitch API
Poznan University of Economics And Business

VR Unity Developer

09.202012.2020

Internship, Full-time

  • Internship at the "VR Lab" at the University
  • Worked on a project for "Enea Operator", a Polish power industry company
  • 3D Art and programming fixes
  • Testing the VR Software and Excel worksheets
  • Managing the semantic web
  • Presenting the product to the client
UnityVR3D Art

Education

Collegium Da Vinci

20222023

Postgraduate StudiesProduct and Brand Management

Grade: 5.0

Ending Project: Designing whole brand strategy for a new product (Expense Tracker), including market analysis, target audience identification, and marketing plan development

Brand ManagementE-CommerceProject ManagementMarketingProduct ManagementSEO

Adam Mickiewicz University in Poznan

20212022

Master of EngineeringComputer Science, Artificial Intelligence

Grade: 5.0

Master's Thesis: Speech controlled Games - Process of implementing speech recognition and control in games

I was one of the top-performing students in my cohort and was awarded the Rector's Scholarship for academic excellence. I was also selected to represent my university at several international conferences, including: US-Poland Science and Technology Symposium in San Francisco, PyCon Italia in Florence, and World AI Cannes Festival in Cannes. Additionally, I received the Best Paper Award in the Young Researcher Workshop category at FedCSIS 2021.

Computer VisionSpeech RecognitionUnityAIData ScienceNLPDeep LearningNeural Networks

Adam Mickiewicz University in Poznan

20172021

Bachelor of EngineeringComputer Science

Grade: 4.5

Engineering Thesis: "Computer Game Hordeum" - Differences in game development in Unity and Godot engines

C#UnityPythonHaskellAlgorithmsData Structures

Projects(39)

Hikari Convention New Unannounced Game

2026-Present

New game in development for the Hikari anime convention. More info soon!

Game DevUnity

Portfolio Website

2026

This website! Built with Next.js 16, Tailwind CSS v4, and shadcn/ui.

WebAgentic Eng.

Punch Lunch: Foodtruck Fighter

2025-Present

Fighting game at 3R Games — behavior trees, combat systems, environmental mechanics, and gameplay design in Unity.

Game DevUnity

Intermission Games

2024-2026

Interactive games for Twitch chat audiences — advergame engineering for live streaming platforms.

Game DevGodot

Hikari Convention Data Analysis

2023-Present

Analysing ticket sales, social media data, questionnaires, and competitor research to improve the Hikari convention.

Data Science

Research & Presentations

Godot - Why do we need it? (2025 version) (In Polish)

Presentation on godot engine, its advantages and disadvantages, how popular it is and how to get started with it

CDV/LevelUp 2025 First presentation created for university students

Voice Controlled Games

The approach and challenges of implementing speech recognition and voice control in games

FedCSIS 2021 Best Paper Award (Young Researcher Workshop)

Something new is in preparation… Stay tuned!

Certifications(15)

Anthropic

Claude Code in Action

@Anthropic04.2026

ID: sy5wjhn687vu

Anthropic

Claude 101

@Anthropic03.2026

ID: 36jk8sojzqrj

Udemy

The Ultimate 2D & 3D Shader Graph VFX Unity Course

@Udemy10.2024

ID: UC-24f8e230-8e95-4435-8198-745720f66605

Bookmarks(1)

Official Anthropic courses

Official Anthropic courses

Best resource for new angentic engineers to learn about the field and get inspired.

2026