SnowyCocoon

Blog(2)

Building Behavior Trees in Unity for a Fighting Game

How I implemented modular, data-driven behavior trees for AI enemies and players in Punch Lunch: Foodtruck Fighter — and what I learned along the way.

1 Mar 20266 min readTechnical
UnityGame AIC#GameDev

Aoto Station & the Streets Around It

A quiet afternoon wandering the neighbourhood around Aoto Station in Tokyo — vending machines, shotengai shopping streets, and the particular calm of an area that tourists never find.

5 Apr 20263 min readPersonal
JapanTravelTokyo